Tag Archives: Calculate Normals for a mesh

Render an Image of 3D Model, Control Shadows on 3D Geometries, Calculate Normals for Meshes and Combine Quaternions using Aspose.3D for .NET 1.7.0

Aspose.3D for NET APIs

We’re pleased to announce the availability of new version 1.7.0 of Aspose.3D for .NET API. This new version adds a variety of new features for developers. Aspose.3D API now allows developers to take a picture of 3D model with an active camera object, gets shadow from light to assist in receiving shadows on geometries, calculate normals for all meshes in any 3D model and combine quaternions to represent a sequence of transformations. Besides this, it covers regular bug fixes … Continue Reading

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