Convert FBX to GLB File in Java

FBX to GLB Java

FBX files are used to save 3D scenes’ information related to virtual reality, games, augmented reality, etc. In certain scenarios, you might need to convert an FBX file to a GLB file. This article covers how to convert an FBX file to GLB programmatically in Java.

FBX to GLB File Converter – Java API Installation

To convert FBX to GLB file format, you need to configure Aspose.3D for Java API. It is a 3D file processing API that supports working with 3D scenes as you can create, edit, or manipulate many 3D file formats including FBX, GLB, and other file formats. You can easily configure the API by downloading its JAR file from the Downloads section, or with the following Maven specifications in pom.xml file of your project:

Repository

 <repositories>
    <repository>
        <id>AsposeJavaAPI</id>
        <name>Aspose Java API</name>
        <url>http://repository.aspose.com/repo/</url>
    </repository>
</repositories>

Dependency

 <dependencies>
    <dependency>
        <groupId>com.aspose</groupId>
        <artifactId>aspose-3d</artifactId>
        <version>21.12</version>
    </dependency>
</dependencies>

Convert FBX to GLB Programmatically in Java

FBX to GLB conversion involves a few simple operations to perform the conversion. You can easily convert an FBX file to GLB format with the following steps:

  • Load the input FBX file using Scene class.
  • Specify output file format as GLB with the FileFormat class.
  • Convert FBX to GLB file with the Save method.

The following code snippet shows how to convert an FBX file to a GLB file programmatically in Java:

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Conclusion

In this article, you have learned how to convert an FBX file to a GLB file in Java. You can integrate this feature in your Java applications while writing a few lines of code. Moreover, you can explore many other features offered by the API by taking a look at the documentation section. Please feel free to discuss your requirements, use-cases, or concerns with us via the forum.

See Also